Independent Research on the Business of Trading Card Games
How we researchCompare
Documented businesses per game, value-chain stage and country, and the businesses the games share. Counts are research coverage, not market size.
Specification

Published by Ravensburger

Published by Bushiroad
documented, all stages
2
46
7
with business activity
0
14
0
5
140
10
organized play, one inventory
0
36
0
0
13
0
Value chain
0 in all three
0 in all three
0 in all three
0 in all three
Countries with the most businesses
Organized play
| 2025May 2025 | Jun 2025 | Jul 2025 | Aug 2025 | Sep 2025 | Oct 2025 | Nov 2025 | Dec 2025 | 2026Jan 2026 | Feb 2026 | Mar 2026 | Apr 2026 | May 2026 | Jun 2026 | Jul 2026 | Aug 2026 | Sep 2026 | Oct 2026 | Nov 2026 | Dec 2026 | 2027Jan 2027 | Feb 2027 | Mar 2027 | Apr 2027 | May 2027 | Jun 2027 | Jul 2027 | Total | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Disney Lorcana | 36 |
Shared businesses
No business is documented in exactly this combination.