Independent Research on the Business of Trading Card Games
How we researchCompare
Documented businesses per game, value-chain stage and country, and the businesses the games share. Counts are research coverage, not market size.
Specification

Published by WeirdCo

Developed by Riot Games, Inc.
documented, all stages
4
33
90
with business activity
0
50
34
7
124
289
organized play, one inventory
0
2
45
0
2
10
Value chain
0 in all three
0 in all three
0 in all three
0 in all three
Countries with the most businesses
Organized play
| 2026Feb 2026 | Mar 2026 | Apr 2026 | May 2026 | Jun 2026 | Jul 2026 | Aug 2026 | Sep 2026 | Oct 2026 | Nov 2026 | Dec 2026 | 2027Jan 2027 | Total | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cyberpunk TCG | 2 | ||||||||||||
| Riftbound | 45 |
Shared businesses
No business is documented in exactly this combination.