Independent Research on the Business of Trading Card Games
How we researchCompare
Documented businesses per game, value-chain stage and country, and the businesses the games share. Counts are research coverage, not market size.
Specification

Published by BANDAI CO., LTD.

Published by WeirdCo
documented, all stages
4
65
33
with business activity
0
24
50
7
219
124
organized play, one inventory
0
105
2
0
26
2
Value chain
0 in all three
0 in all three
0 in all three
0 in all three
Countries with the most businesses
Organized play
| 2026Mar 2026 | Apr 2026 | May 2026 | Jun 2026 | Jul 2026 | Aug 2026 | Sep 2026 | Oct 2026 | Nov 2026 | Dec 2026 | 2027Jan 2027 | Feb 2027 | Mar 2027 | Total | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| One Piece Card Game | 105 | |||||||||||||
| Cyberpunk TCG | 2 |
UniVersus eventsOne Piece Card Game eventsCyberpunk TCG events
Shared businesses
No business is documented in exactly this combination.