Independent Research on the Business of Trading Card Games
How we researchCompare
Documented businesses per game, value-chain stage and country, and the businesses the games share. Counts are research coverage, not market size.
Specification
Published by The Pokémon Company International · +3 regional

Published by Ravensburger
Published by UVS Games
Published by The Pokémon Company International
Published by Ravensburger
documented, all stages
4
55
46
with business activity
0
9
14
7
158
140
organized play, one inventory
0
78
36
0
22
13
Value chain
0 in all three
0 in all three
0 in all three
0 in all three
Countries with the most businesses
Organized play
| 2025May 2025 | Jun 2025 | Jul 2025 | Aug 2025 | Sep 2025 | Oct 2025 | Nov 2025 | Dec 2025 | 2026Jan 2026 | Feb 2026 | Mar 2026 | Apr 2026 | May 2026 | Jun 2026 | Jul 2026 | Aug 2026 | Sep 2026 | Oct 2026 | Nov 2026 | Dec 2026 | 2027Jan 2027 | Feb 2027 | Mar 2027 | Apr 2027 | May 2027 | Jun 2027 | Jul 2027 | Total | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pokémon TCG | 78 | |||||||||||||||||||||||||||
| Disney Lorcana | 36 |
Shared businesses
No business is documented in exactly this combination.